The Skinny on Stereoscopic Films, or, What’s Up With 3D?

This is one of those moments where I find myself on the inside of a phenomena which (increasingly) arouses strong opinions from members of the public. In this case, stereoscopic filmmaking – or 3D, for short (even though it’s not really 3D and tramples on a term which is used in animation for both stereoscopic and non-stereoscopic work).

I’m currently working on a 3D film in an age (or, more precisely, over the course of a year, starting with James Cameron’s Avatar) where 3D technology is being pushed as the next in-thing. And yet there are many detractors, some of whom have some good ammunition for their opinions.

As someone who has been intimately involved with a 3D production, from beginning to end (well, almost – we’ll be in theatres in October) I find myself more and more a spokesperson for the technology, if not for the studios who currently are trying to cram every release into a 3D format, whether or not they were meant to be that way.

Let me begin by saying that I enjoy the notoriety of being the resident expert on 3D technology at parties and barbecues whenever the subject arises. Now that I have that out of the way, allow me to bitch…

Everyone keeps asking me: is 3D here to stay? The answer is a conditional “yes”. The condition being that film studios understand two things: First, that you can’t take a 2D movie and make it 3D using brain-dead rotoscoping software and expect it to be a success; second, that you can’t continue charging more for 3D films and not deliver a product that is both a good example of 3D and a relatively good film to boot.

To elaborate:

1)  Since the release of Avatar, there seem to be just as many films released in theatres boasting 3D which were never shot in 3D, nor even envisioned in 3D prior to production. Some examples would be Tim Burton’s Alice in Wonderland and M. Night Shyamalan’s The Last Airbender. These films were taken by the studios after completion and put through a 2D-to-3D conversion process, using software to rotoscope the 3D effect, frame-by-frame, a process unsupervised by the director.

This process, while handy for converting short bits from 2D to 3D for films which originate in 3D, ignores a very large consideration for those producers and filmmakers who shoot in 3D from the outset: you have to plan to shoot in 3D from the start. You cannot take a script or a shot list for a 2D film and superimpose it onto a 3D film: your set design, your camera lenses, your blocking, your picture editing…so many things change as a result of switching from 2D to 3D. When you simply take a 2D show and auto-render it in faked-out 3D you get something which most viewers – critics and plebes alike – will say isn’t necessary. At worst, you get Clash Of The Titans – the current poster child for anyone with an axe to grind about 3D in general and post-converted 3D specifically. Not only was it a weak remake of the original (from what I hear), but the 3D post-conversion was done in two weeks. Two weeks. From what I hear, the subsequent “3D” is ridiculous to view.

2)  Considering that theatres charge a premium for 3D films (about $3 more than usual depending upon where you go – sometimes more), when a poorly rendered post-converted 3D film is released it damages the viability of an already vulnerable new technology. It’s one thing if a film is bad, but when it’s bad in two dimensions, bad in a crappily-rendered pseudo-third dimension, followed by the sucker punch of having to pay MORE to see it…you get my point. I hope. Movie audiences can be forgiving, but there comes a point of revolt which I can see happening if there aren’t enough 3D films released which originate on 3D. Furthermore, the studios do no service to themselves if they don’t make a point of clarifying this to audiences: why can’t they say when a film is originally shot in 3D? Isn’t that a selling point? Likewise, why not be honest and say when a film has been post-converted? If it’s a case that no one wants it to be known that their film was post-converted…then why post-convert to 3D in the first place? There’s certainly no audience I know that is clamouring for blocky cut-out shapes which look like they were poorly separated from the background using Photoshop. To summarize this point, content is king: the quality of content, not the volume of illegitimate content.

Up until Avatar (and god knows how I long for the day when another film takes its place as the “gold standard”), the greatest accomplishment in 3D technology was the few seconds of the guy in House of Wax, standing outside a theatre with a ping-pong mallet, knocking the ball directly toward the camera. You could imagine people ducking for cover at the time. That was 1953. From that point onward, 3D technology didn’t change, largely due to the format never winning over audiences: the films were oft-times gimmicky and there were never enough 3D films at any given time to make it feel as if the aesthetic was going anywhere. With the recent advent of digital cinematography, 3D is much easier (logistically and technically) to achieve. And while I would love someone to make “art” (are you reading this, Wong Kar Wai?), I’m happy if, for the time being, the format stakes its territory in the ghetto where its strengths have always been: action/sci-fi/fantasy – hey, if it works, why not? I don’t hear anyone clamouring for a 3D Terms of Endearment

Technicians and filmmakers are doing their part: they are taking a risk and trying to push forward innovatively with something daunting and new. Is 3D here to stay? Again, a conditional “yes”. What we need are studios and theatre chains to be honest with the audience and not do irreparable damage to the very thing they are hoping to profit from.

Share

2 Replies to “The Skinny on Stereoscopic Films, or, What’s Up With 3D?”

  1. I just read a Times article that says there is early data that 3D is bad for your eyes, leads to headaches in some and can cause seizures in epileptics (who can get seizures from any blinking lights). Do you think this early data might hurt the 3D popularity?

  2. Squirrel,

    Not sure which article you read (I saw one about some guy comparing 3D to black & white vs. colour…I lost interest), but there are two things:

    1) General: some people (let's say, because I don't think the research is particularly solid thus far, 5%) cannot process 3D in the way that it is current displayed.

    2) Specific: so-called "active 3D" formats – the ones where you need to wear very expensive glasses (not the cheap polarized or anaglyph ones) that use an electronic shutter system to process the image – can tire out your eyes much faster than "passive 3D" (w/ polarized glasses).

    3) I have no data on epileptics, though I'm not surprised to hear this. Again, more research is needed: is it the 3D, is it something else (flashing lights)?

    Will it hurt 3D popularity? No. I think the films themselves can only hurt 3D at this point. That said, it's still early – 3D is only beginning to receive serious research money/investment. With that I hope eventually to see a format which does not tire the eye as much.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.